Some items are thrown into the mix to make runs stand apart, in particular the use of curses that improve weapons and give them additional properties, but at higher levels, these curses also bring certain status conditions with them. Each department has its own unique style and types of creatures you encounter, making most levels feel unique. ![]() The gameplay is a combat-heavy 2D platformer where you slowly make your way up the corporate ladder. The game sees you controlling the little Death wielding his scythe as you slice monsters, gain abilities, improve weapons, and fight your way to the top of the company. Now it’s up to Death to put things back in order, fire his managers and restore balance to Death Inc. Unfortunately, ever since, he’s been slowly drowning in the bureaucracy he’s created. is on the job, it seems to sting a little less, because Have A Nice Death strikes a fun balance between being an engaging platformer and making the experience of a roguelike much more friendly for those who fear death.ĭeath thought he was being smart when he delegated many of his tasks of retrieving lost souls to his subordinates. Trial and error has never been my thing, and just being confronted over and over again with failure and death just doesn’t work in my favor when reviewing games. While I genuinely like roguelike gameplay, I’m generally very bad at these types of games. Of course, when I realized it was a 2D platformer roguelike I was slightly taken aback. A fast-paced platformer, a graphical style which sets it apart from many other titles and some tongue-in-cheek comedic writing was all I needed to sign up for doing this review. When I first saw the trailers and gameplay from Have A Nice Death, it looked like something to satisfy my thirst while awaiting the release of Hollow Knight’s successor, Silksong. ![]() Holding up and left instead (diagonal) should give you enough lift.In all fairness, I should probably at this point become more aware of games that have an incredible visual style that distracts me from spotting the actual gameplay loop. If I remember correctly, by holding only to the left (I think you're jumping left) you won't get enough height. Originally posted by dak:I think I know the area you're talking about. Try dropping into a repel and climbing back up - that usually fixes that glitch. Sometimes she'll even grab a wall outside the climbable area, and as you start moving, simply slip and fall. It can happen in the middle of a climbable area sometimes that Lara simply stops climbing as if she's reached the top, and looks like she wants to jump upwards. ![]() This is what I refer to as the "climbing axe glitch". There's also a possibility that you're not actually at the top of the climbable area. It's stupid, I know, but alas, we are all victims to the console era. ![]() You're generally better off not using your mouse while climbing, as that will usually screw with the camera and thus angles will be wrong for the jumps. Not the first nor the last time that'll happen either. It's not a PC bug so much as a gamepad vs keyboard bug. Holding up and left instead (diagonal) should give you enough lift. I think I know the area you're talking about.
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